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Quite soulless game
Quite soulless game







The meeple has to move, so you can’t choose the same action two turns in a row. You move your action meeple to the one you want to perform. You have four actions listed on your character board. Most of its complexity comes from its breadth of options and plenty of small interactions.

quite soulless game

Scythe is most certainly a heavy game, but don’t let that intimidate you. For someone like me, it’s hard to shake the feeling that you’re missing out on something, and when a game is priced at $99, that is not a feeling I want to have. While Scythe offers plenty of cool components for the price. I have a disdain for any design that makes a game feel incomplete. By the same token, the backside of the board has enlarged territory spaces, but you need to purchase a board extension to complete it. Those spaces are reserved for factions that come in an expansion. However, only five factions are in the base game. The first is that the game board features seven starting areas, one for each faction. There are a couple of things that I do take issue with. You also get a set of automa cards and a separate rule book for solo play. The artwork is by Jakub Rozalski and it is phenomenal.Įvery faction also has a unique character mini featuring a character and animal, and they are as equally aesthetically pleasing as the mechs. It’s a small thing that adds a bit more individuality to each faction’s meeples beyond color. One small detail that I enjoy is that the little worker meeples are uniquely shaped for each faction.

quite soulless game

There are numerous small wooden components from generic resource cubes to neat little buildings such as the Mill and Monument. They are high enough quality that I haven’t felt the need to sleeve them, and they are only really shuffled at the start of a game, so they aren’t exposed to much wear and tear anyway. Scythe comes with a stack of cards split between combat, objectives, factory, automa, and encounter cards. I also don’t feel like the game suffered in order to include them which usually plays a part in why I’m so critical of miniatures. It has miniatures, but it also has other less expensive components. I generally criticize games that go heavy on the miniatures, but Scythe doesn’t feel excessive. I will say that black should have been replaced with another color as it’s exceptionally hard to make out the detail on them unless you look really closely.

#Quite soulless game full

They are full of detail, and each of the five factions has its own unique mech miniatures. The mech miniatures are, of course, the physical highlight of the game. The player mats are inset, so you can slot in many of the game’s components, that’s always a nice touch for a klutz like me. The artwork, be it on the encounter cards, player mats, or the box itself is fantastic and consistent with the game’s theme. The game board is well-designed by combining art and iconography to convey its mechanisms to the player. The rivers, mountains, and villages have an illustrated presence on the board and can be used in combination with iconography to visualize the different territories of the world. The board itself is full of clear game iconography, but the artwork on the board also details it. Scythe is a stellar-looking game with a ton of high-quality components that are full of little details that really show how much heart went into making the game look great. Genre: Engine Building and Territory Control Given that Scythe was released in 2016, that type of evaluation can be useful. But I may be able to share some extra perspective on the game for those who have already played it. It’s my favorite type of game to review because not only do I get to point out why you may like or dislike it. It’s one whose strengths and flaws aren’t apparent in the first couple of playthroughs and requires me to really analyze its intricacies. Scythe is the type of game that really makes me work to review it. Not because the game itself is poorly designed, but because you’re intentionally ignoring how it’s designed. If you attempt to ignore it because you aren’t a fan of player conflict, the game will falter to a degree. If you go in with that expectation, you’re going to be disappointed.Īt the same time, war is a very important aspect of the game. Here’s the thing, Scythe features a variety of super cool battle mech miniatures, but Scythe isn’t a war game. Scythe has great-looking miniatures and components After playing it myself, I think this is largely a combination of misinterpreting what the game is about or even outright rejecting it. You can find a video version of this review on my YouTube Channel.ĭespite Scythe, sitting on the 16th ranking spot on Board Game Geek, I’ve always found discourse around the game to be divisive.

quite soulless game

But it presents them in such a unique manner that simply calling out individual mechanisms hardly does it justice. It features several common game elements, such as engine building, territory control, and resource management.







Quite soulless game